Quiet Frame III
Receiveridle
Point the camera at the sending screen once the camera is on.
- Recovered
- 0 / ? blocks
- Throughput
- —
- Time left
- —
- Frames read
- 0 good · 0 repeat · 0 missed
- Capture
- —
- Decode
- —
- Lock
- searching
- Session
- —
Block map
Every frame the camera catches helps, whichever one it is. Missed frames cost nothing but time.